Magic The Gathering Combos
Search Cards & Combos:

Home     Submit A Combo     Forums     Links     Help

You are not logged in [click to login] - [Join For Free!]  





Forum Overview >> Combos
Combo Name: Take Infinite Turns Submitted By: George
Card Name
Type
Cost
P/T
Editions (ordered by release)

Eternal Witness
Creature - Human Shaman 1GG 2/1 Fifth Dawn, Uncommon

Followed Footsteps
Enchantment - Aura 3UU Ravnica: City of Guilds, Rare

Time Warp
Sorcery 3UU Tempest, Rare Magic 2010, Mythic
Estimated Combo Cost: $8.98
Date Posted: Tue Apr/29/08 at 4:25 pm

George
Posts: 21
Joined: 25 Sep 07

Bring Eternal Witness into play, then enchant with Followed Footsteps.

Now play Time Warp. On your next turn, a copy of Eternal Witness comes into play, which allows your to bring Time Warp out of your graveyard.

This allows you to take endless turns.
Date Posted: Aug/29/08 at 11:13pm

Dormyn
Posts: 0
Joined: 29 Aug 08

Meh. Put Time Warp on Panoptic Mirror. You don't have to keep paying its mana cost.
Date Posted: Sat Jan/16/10 at 4:14am

GoblinOverlord
Posts: 1
Joined: 16 Jan 10

ya but it gives you infinite eternal witnesses
Date Posted: Thu Jan/28/10 at 7:28pm

Huubert
Posts: 10
Joined: 28 Jan 10

Yeah, so, infinite turns is better than infinite creatures. If you want that use Spitemare+Indestructibility+Lightning bolt+Driads call.
Date Posted: Tue Mar/02/10 at 10:47pm

Icuonuez
Posts: 233
Joined: 02 Mar 10

The reason for this combo is because since you play Eternal Witness and Followed Footsteps, you enchant Eternal Witness. After that, you play Time Warp, which gives you an extra turn. That means you untap your lands and get Time Warp back because another Eternal Witness comes into play. You can now play it again for another turn. So you actually get infinite creatures and infinite turns. Really nice way to have your cake and eat it too.



Forum Overview >> Combos


©2006-2010 MTGCombos.com