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Omniscience #2, or \'this card is going to get banned\'

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Lost AuramancersEnlarge

Lost Auramancers

{2}{W}{W}

Creature — Human Wizard

Future Sight

Read rules for Lost Auramancers
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

3/3

Full card details & printings ›

Date Posted: Fri Jun/22/12 at 7:39 am

Academic
Posts: 1305
Joined: 29-Mar-12

The Academy is Omniscience. Easy, broken synergy.

This card isn't going to remain legal for too long. The only thing more broken than Emerakul is the ability to play Emerakul, and (assuming you're not using a blue draw exploit) up to five other giant beefsticks for only ten (or less!) mana.

With exception of Enduring Ideal, any enchantment-into-play card makes this card vicious.
Date Posted: Sun Oct/21/12 at 2:23pm

XxMeizterxX
Posts: 112
Joined: 01-Nov-11

Thx for showing me that omniscience can be played easily like that.

I never tought someone could play Omniscience fast enough to actualy be dangerous with it !

I'll try this with some friends to see if its realy bad to play XD

(By mad .... i mean .... They will want to burn this card forever)
Date Posted: Sun Oct/21/12 at 4:15pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

*Uses Tolarian Academy to play Omniscience*...
Date Posted: Mon Oct/22/12 at 3:04am

Draco_lich
Posts: 1073
Joined: 07-May-10

other ways to get Omniscience into play easily...

academy rector
eureka
hypergenesis
show and tell
traumatize and then replenish (to pull the enchantment from the grave straight to play)

all of these tricks will work with white/green/blue decks... vicious if u asked me...